A language learning app UI template is a set of editable screens for a course app: placement, a lesson path, exercises with feedback and the streaks that bring people back. This free template wireframes 15 screens from Duolingo's iOS app and its French course, from motivation and level questions to translation and matching exercises, lesson complete, streak, quests, profile, shop and a free trial. Edit it online in Whimsical to plan a language learning app.
A gamified language app breaks learning into short lessons with XP, streaks and quests, aiming for a daily habit of a few minutes. A course-based app follows a curriculum with longer units, grammar explanations and graded assessments, closer to a class. Gamified apps need reward screens like lesson complete and streaks; course apps need unit overviews, lesson notes and progress reports.
Create your own language learning app by designing the daily lesson first. Wireframe a path, two or three exercise types, feedback for right and wrong answers and a completion screen, then add placement, streaks and a way to make money. Keep lessons short. Duolingo calls its lessons bite-sized, taking a few minutes each, and most of its screens exist to make one more lesson feel easy.
A streak counts the consecutive days someone has practiced, and a missed day usually resets it. Duolingo extends the streak after a single lesson, and found that learners who reach a 7-day streak are 2.4 times more likely to keep using the app the next day. This template's streak screen shows a 6-day count, the week and a nudge that tomorrow makes seven.
Duolingo's iOS app, probably the best-known example of gamified learning. Its streaks, quests and lesson path are why the Duolingo app design is in this collection. The 15 wireframes were drawn from screenshots on Mobbin and sit next to them with links to each screen. The owl, characters and the rest of the branding are replaced with gray, and Whimsical isn't affiliated with Duolingo.
Yes. This template was made with App Wireframe, an open-source agent skill that turns app screens into editable Whimsical wireframes. Name another learning app and it pulls the key screens from Mobbin, then rebuilds each one beside its screenshot. You can also hand it your own screenshots, say from a course app you're designing. It runs in an AI agent connected to the Whimsical MCP server, plus the Mobbin MCP server for named apps.
A language learning app case study takes apart how an existing app teaches and keeps learners, then proposes changes. Copy these 15 Duolingo screens into Whimsical's wireframing tool, annotate onboarding, the lesson loop and the reward screens, and sketch your redesign beside the original. Each wireframe links to the screenshot it came from, which makes the before and after easy to show.